Month: January, 2014

Mourning, Forgiveness, and Videogames

Just a quick roundup of stuff I wrote about mourning and forgiveness in videogames. One about Continue?9876543120. One about Metro: Last Light.

PainCell: The Problem of Pain (Or, Just Another Gamecell)

“Today in my sermon, I’d like to discuss suffering. Why do bad things happen to good people? How could God let this happen?”
-Rabbi Russel Stone, The Shivah. I didn’t expect Shivah: Kosher Edition to turn our GameCell guys into a bunch of whiners. “Aww man! I wanna find out what happens! Please can we keep playing?”

Games Writing: Zombies, Aliens, and Addiction, Oh My!

I like people a lot. That might be why I dislike zombies. So when I say I like State of Decay isn’t about the zombies and freely roaming an open world, I mean it’s really about caring for people. I wrote a longing lamentation about it on Gamechurch. When I got into the community leadership part of the game, I really got into it.

GameCell BroForce Christmas

It was the week before Christmas, and all through the house, young men were stirring for a controller or mouse.