September Articles

by M. Joshua

kotaku

Kotaku’s Patrick Klepek picked up my GameChurch article about How Metal Gear Solid V let me love my enemies. I giggled a little bit when I realized that one of the biggest game publications covered something that I wrote. I laughed when I saw my motivations described as “religious tenets,” but that’s what made it stick out. Patrick was super gracious about the coverage and encouraged a culture of respect for those who on the other side of the fence. It’s super courteous and a nice shot in the arm.

circa

Back at the Indie Haven homestead, I’ve been faithfully capturing the best trailers in handy dandy roundups. Check out Top Trailers Vol. 6 and Top Trailers Vol. 7 to see the very best new indie games and how they’re being promoted. At the end of Vol. 6, you’ll see a super strange trailer for a neat game called Capsule Force. I authored the Indie Haven review for Capsule Force, which gushed over the game a tiny bit.

dragonfall

I wrote about my experience with family-like community and how Shadowrun Dragonfall cast me as a part of a family. It was a pain to write, but it captures what makes that game great while it emphasizes the importance of an embracing community.

volume

I returned to my writing post at Theology Gaming. I wrote about the best/worst things about Volume, a fantastic stealth game by Mike Bithell. If you’re looking for a recommendation, I can give you that for Volume. But if you want a more nuanced exploration of the strengths and weaknesses of the game, be sure to check out the article.

And last but not least, I reflected on the 28-year history of the Metal Gear series on the eve of Metal Gear Solid V.

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