“Ever hear the story about Jesus feeding the five thousand? Why do you think he did that?”
“To show that he was God?” James said. And Josh Z said, “So that people would believe in him?” Both good answers. We dove into John 6 for a bit. Other famous stories came up: Jesus walked on Water. Then they teleported (we don’t talk about that part as much). Then Jesus talked about how he is the Bread of Life from Heaven. Jesus really harped on this point for some reason. It seemed to bug James. “Why does Jesus have to say the same thing again and again and again? This is why I hate reading the Bible.”
“Yeah, but don’t you wonder why after feeding five thousand plus, and walking on Water, the story ends with almost everybody leaving Jesus because his teaching is too hard?”
We talked for a bit about the nuance of the Bible and what CS Lewis called ‘Mere Christianity’: focusing on the person of Jesus and answering the questions around him (instead of fussing about whether it was really a talking snake in the Garden or if we got the exact words that Bible-person-X said). It ended with me fishing for my copy of Mere Christianity and James grabbing it like an eager beaver.
Around this conversation, Brian showed up. Just in time to add a few points and before we started up the games.
The free one-on-one dueling game, Foiled, made for some quick pick-up-and-play matches. Simple controls and great level design afforded us some tight matches in short order. After a bit of back and forth, we crowned Brian as the unanimous victor.
Looking for a great game to play with four players, Monaco grabbed our attention as an obvious choice. But a four-man stealth game gets really messy when Josh kept triggering every laser alarm in the game. It transformed our gameplay into quite a comedy. Unfortunately, the challenge of the keeping everybody on the same page turned it into a frustrating exercise. Sometimes it was fun, more often it was a struggle. I guess it makes sense that planning seems to be more important in this heist game.
Josh Z had to bow out, which made picking the 3-man co-op game, Trine, pretty easy. Exposition and introductions aside, it was pretty fascinating how three players with three completely different skill sets have to move in unison towards the right side of the screen while overcoming obstacles in unison. Having played the game solo, I discovered how much easier it is to accomplish objectives when you can magically swap between characters and use the best guy/gal for the job.
All in all it was a low-key night, but no less fun than usual. Good times.